Sunday, March 31, 2013

Platformer post the first

I mentioned in my last post that I'm going to be doing a more involved animation project that includes things like backgrounds and character designs.

Well, I'm gonna slap stuff up here as I finish for your delight/feedback.

A quick sketchy ref of my main character, currently (and perhaps forever) unnamed

The first background, on which I will be animating uh....tomorrow? hopefully?

A quick line test. I did the keyframes and the first section before I left for break and then finished it up when I got back. A couple things changed in between: a few small details of her design and I got way more comfortable animating in photoshop, leading to a looser, sketchier animation. It is a little choppy where I held the keyframes for odd lengths, but I figure that that's part of the learning curve.

Because I am only an intro student currently (oh woe, that I did not have access to traditional animation classes during my undergrad) and because I'm notoriously impatient when it comes to coloring things (esp. flatting things....augh, tedium) I'm thinking of animating her/the enemies in a loose grey pencil like this. I figure that she'll still stand out against the backgrounds, which'll be kept both tight and colorful, and I can sketch-fill her in with white for more contrast if I need it. 


Thursday, March 28, 2013

Object Oriented 05

Two posts? In one day? WHAAAAAAAAAAAAAAAT? Well, hold onto your pants, there may even be a third, depending on what else I get done today.

To be fair though, the last post was just because it took me a couple of days to get the video on the interwebzzzzz. Speaking of which:

Object Oriented 04

Sorry I've not been around much recently--spring break was last week and I decided to actually use it as a break rather than a block of time to keep working through (novel, I know.) Getting back into the swing of things this week. I'll be focusing primarily on my animation independent study in the coming weeks, so expect snippets/background/concept art from that.

In the meantime, I've decided to return to a concept that I flirted with a little bit last fall. I ran into a problem wherein I couldn't figure out a way to explain why I was combining the things I was combining, but then I figured it out. You guys. Still lifes and the coding languages I use? Object oriented. It's a pun. Puns justify EVERYTHING. Muahahahahha.

Sunday, March 10, 2013

Thursday, March 7, 2013

Little ogre

The first half of a fifteen second character animation project. Still some bugs to work out, I think, but so far so good.

Tuesday, March 5, 2013

title of post is good title yeah

Almost forgot to upload this! Anyway, I think that this is the kind of painting I was desperately trying to paint a couple of years ago with no success and then I just kind of accidentally did it today?


Sunday, March 3, 2013


I did a pretty major overhaul, so now I'm here to show it off:

so pretty, so pretty

I'd put a picture, but all the pictures are there, really, so go to them.