Sunday, December 25, 2011

Etchinggggzzzzzzzz


I heard a rumor that I took classes other than painting this last semester. I know, I didn't believe it either.

First, some sketches that were pretty good but lost out to other ones to be made in to actual prints:

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And some processes:

I don't have every printed iteration of this next one because there were people in line for the scanner behind me, but this one ended up being my favorite (too bad I did one more thing to it afterwards which lightened the whole thing up a lot) 

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Project the second:


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And for my final project, instead of doing one print I decided to do two paired ones. I was actually thinking of using these as the base for covers if I end up doing a minicomic with these characters (hopefully yes; I've got a few others I want to do first, but yes)


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Disturbingly, I didn't plan for the street layouts in the above images to line up at all. Might have fallen into some compositional habits there. 

And tomorrow I shall fly to California for family christmas, etc etc and will be back just before new years'.

Friday, December 23, 2011

Amber


I was just going through some posts and realized that despite spending nearly all my time the last few months painting, I had posted hardly any paintings at all


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I've updated this painting some since it was taken. Also I've gotten an actual photographer to take pictures of my work, but I haven't had a chance to make those small enough for the web yet. All part of an upcoming website update. 

In the meantime, I'll be uploading one or two of these every now and again, I think. 

Also, some photoshop stuff:


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I think I'm starting to figure it all out! My face: it makes the smiles. 


Thursday, December 15, 2011

business caaaaaards?


Throwing these here partially as a reminder to myself to look at them after I've gotten some rest, but mostly to get peoples' opinions. Have I gotten rid of all of the paper texture in the white space? is the text readable? have I done anything horribly wrong?


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front


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back


Monday, December 12, 2011

Structure and chaos and mobility


As I've gotten closer and closer to graduation, I've gotten a lot of inquiries re: my future plans. Mostly they come from friends and family, but often they also come from curious teachers or classmates. Whoever it is, when they ask and I think they mean in the immediate future, I can say travel, and if I think they mean more long term I say grad school. For most people that's enough. They may ask for more specifics with either one of those, and I am happy to provide details. There was one classmate, though, who was more interested (and though I say interested, the word insistent would also apply; there was no way to escape the conversation) in my plans even after that.

Even though I know it's a question that I'm likely to be asked in an interview, either for a job or for school, I was a bit stymied. It felt kind of strange; it's not like I don't have plans or possibilities, but rather that I have too many. In years past, I have been able to plan out my future in a way that almost felt minute by minute, regulated and linear. There was a lot of emphasis put on this sort of thing when I was in high school. Before that, even: I remember that people started asking me about career plans and what colleges I wanted to go to even in middle school. While all of that ended up being marginally helpful, it created a lot of systematic stress, most of which ended up being to no purpose. I did not go to the school I thought I was going to. I am not studying the subject I had intended back then. My life looks nothing like I would have expected it to even a year ago, and it is all the better for it.

Although I am in no way a performer, I like the way that people who do improv think about things. 'Yes, and...' has a lot going for it. It validates the current moment and opens up the future for further investigation.

So when people ask me about my long term plans, this is kind of what's tripping me up. If something new and interesting comes along (that doesn't conflict with current obligations, obviously) I'm likely to try it. Do I want to teach? Yes, I'd love the opportunity. Do I want to work alone in a studio full time? Of course, that sounds fantastic. What about a studio with a few other people? Or even a lot of people? Those have advantages too, and are even more appealing than working alone. Do you want to illustrate? Design? Paint? Do comics? Animate? Well, that's where it gets tricky.

Where I am right now, I can't see myself not painting. It just isn't something I can see myself giving up. Ever. But all those other things? I would love to do them too. And not just for a paycheck, but actually devoting myself to them. Things that allow me to work with other people are especially appealing: I'm not always (ever) the most outgoing person, but I've always found my own work to be the best when it has been influenced by knowledgeable, impassioned people with whom I share space. People seem to have come to this weird conclusion that art is about the final product, the still image, the tangible object, but it's really really not. It's about the dialog. Whether that's between creators or between a creator and her audience doesn't matter.

But perhaps that is a discussion for another time.

Right now, what matters the most to me is finding an environment in which I can produce the best work that I am able to and then put it in front of peoples' eyeballs. Every place that I'm applying to meets that criteria. After that? Well, chances are I'll want to find an environment in which I can produce the best work that I am able to and then put it in front of peoples' eyeballs; it's just that the circumstances will have changed slightly.

This article about how Valve organizes it self is pretty interesting and helped clarify a few things for me (and not just because I think that working at Valve would be one of the most insanely intense and awesome experiences in the history of ever.) It lines up with a lot of things I've heard about Google, about Pixar, about places my dad has worked (some like this, some rather than antithesis.) Stefan Sagmeister's policy of  shutting the studio down for a year every...what? seven? I think seven years lines up with it.

Structure and chaos and mobility!


Wednesday, December 7, 2011

Erik the Dinosaur and Other Such Nonsense



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Guys! Great news! I figured out how to make things look like stuff in photoshop! Actual painting-looking things! Very exciting :)

Also: introducing Erik the Dinosaur. If he's not the greatest gift I've ever received, he's definitely in the top ten. (He was given to me by the infinitely generous Wan-Tsunami, aka Diana Busby, artist and maker of many fantastic things)


I think I've mentioned recently, though in passing, that I'll be graduating soon. Right now, I am in the midst of applying to some grad schools (fingers crossed), but because I'm graduating in the winter instead of the spring I'm finding myself with four extra months of unstructured time. So I am structuring it! With travel! I shall be like a cartoon explorer, and Erik will be my amusing animal companion.

Partially, this is a warning for everyone: this blog will be turning, at least partially, into a travel blog. It is also partially to ask for recommendations: what are your recommendations of places in the U.S. to go? Awesome museums, passed over parks, maybe even tourist traps that are worth getting sucked into.

This will still be primarily an art blog even while I'm traveling, of course. I plan on painting as I go (and hopefully sell pieces as I go to be able to pay for more awesome traveling and also that grad school stuff that I mentioned before) so there will be that, plus if I can set up remote desktop access with my photoshop-and-every-other-useful-program computer, I'll also see if I can keep up with some digital work.

Hey, look, this post wasn't made in the wee hours of the morning! I think that's pretty good, don't you?


Monday, December 5, 2011

Digital Analog is up and ready for business!

Ok, so, I've been pretty busy lately, what with the show and impeding graduation and applying for grad schools and all that. But! I did manage to finally get my site for my side project to....function. Yes, it definitely WORKS, which is a huge improvement over what it was doing before, which mostly consisted of not working.

Anyway, a link: http://digital-analog-project.com/

I've got a few tweaks to the design planned in the near future (logo design? what logo design? pffft) and my main website needs a small overhaul too (I have WAY more paintings than I thought I would--makes the functionality...well, it's ok, but I'd like it to be as smooth and seamless as possible)

And now, back to work/sleepytown.


Wednesday, November 2, 2011

Still working!


Just one more week after this one and all my paintings have to be well and truly done. Then the editing out and the hanging and all other such things begin.

After that I get to take a nap for about a week before anyone really expects me to do anything again, and I can't tell you how much I'm looking forward to that.

Anyway, I thought I'd take the opportunity to plug this interesting entry from one of my favorite people on the internet.

In addition to being hugely hilarious, Ursula Vernon is a fantastic artist and influenced, more than anything else, my work ethic. It's the 'not every painting works, that's ok, it's time to move on to the next one' attitude. Some people never figure it out, and I'm glad to have borrowed it from her.

My interest in this particular article is not necessarily the specifics. Self publishing vs traditional publishing doesn't really apply to me. Buuuuut on the other hand, I am told that there is high art and that there is low art and that selling out is, well, just that.

Personally, I can't really see the difference between the two. Illustration gets an especially bad rap, for example, but an excellent illustrative painting is exactly the same as an excellent narrative painting with added context.

Just something I've been thinking about, recently. The way this all shakes out in my own mind will greatly influence my grad school choices and career path but will have little to no effect on anyone else. So...thank you for letting me just put it all out there so that it's easier to see.


Tuesday, November 1, 2011

As a Function of Time


Hey, look at me! I's gots me an upcoming solo show! It is for graduating with.


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Location is Kresge Art Center, gallery 114! yaaaaaaaaaaaaaaaay! 

Ok, sleepy town now. 


Tuesday, October 11, 2011

Still working!


The Digital Analog project is not dead, I swear!


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This is Ryan of Double Clicked Comics, which is excellent and updates MWF.

As always, if you'd like to participate in this project, send me an email with your name, country, an image of yourself, your character's name, the game they're from, an image of that character, and any comments you might think relevant to sparkselrose@gmail.com with the subject line 'Digital Analog.'

I'm almost 100% certain that I've gotten gmail to stop sending things to my spam box, but I check it pretty regularly, even so!


Monday, October 10, 2011

Proof of lack of death

Not dead! School continues to school. Did some drawering. Photoshop nearly ate my computer's face with this one. Note to self: resize down before trying to save as a gif next time.


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Tuesday, October 4, 2011

Large


Still alive! Been working on quite a few things, so here is this quick little open canvas painting I did:


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Thursday, September 29, 2011

Website!

Jimminy cricket, I've been meaning to make this thing for ages. Spent the last three nights on it, and it is now done! (if a bit rough)

solid-state-studios.com

And that is my excuse for the lack of sketchbook challenge uploads (valid? maybe, maybe not) Either way, you should go there and let me know if I've messed anything up.

Sunday, September 25, 2011

sb challenge day 10

Sorry for the delay. But now we continue on!

Day 10: super hero

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I thought it would be fun to base a costume around a plague doctor's mask. I think I'm gonna keep playing around with this design, I've got some hope for this character. 


Wednesday, September 14, 2011

no sketches today


Need to take a little break. I'll probably do two tomorrow to make up for it even. In the meantime, some paintings:

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This one feels like it's from ages ago. I think I even posted the sketch of it. It's now hanging on some friends' wall. Happy for it to have a home, because it's pretty much too big for me to move by myself.

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These two are from last fall. As large as the one before was, these were the two largest paintings that I had at the time. So large that even the people who wanted to house them for me couldn't take them, so I had to put them out to get garbage picked. I am happy to report, though, that they did in fact get taken. By two different people, even, so at least my work's getting spread around.

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And now, more recent stuff. This time, from fall. I mostly worked on smaller pieces on paper for the majority of the semester. These three came in right at the end.

Is it obvious yet that I snapped these as I was moving? Yyyyyeah.

Anyway, we're now about two weeks into the semester. Here's what's happening now (much smaller and mostly studies)

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Tomorrow I start to work larger again (30x40 inches, nowhere near the size of previous semesters, but at least now I can transport my work myself)


Tuesday, September 13, 2011

30 daysketchbook challenge day 9

Siamese Twins


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I assumed they meant the cats, otherwise they'd probably say conjoined twins. I guess next time I should actually figure out how cats work.


Monday, September 12, 2011

30 day sketchbook challenge day 8

Sorry for the delay--I went to visit my parents over the weekend.

 Day 08--scene from a movie

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From memorryyyyyyyyy


Wednesday, September 7, 2011

sketchbook challenge day 7

Hybrid Animal


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I have no reasonable explanation for this: the unipus

Possible pokemon evolutions? I think so.


Tuesday, September 6, 2011

sketchbook challenge, days 5 and 6

childhood memory

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My mom wouldn't play many video games when I was young, but when she did she'd play them at night and they'd have screaming suits of armor in them. Zooooooork.

Whats in your bag?

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This is...not everything, but as I carry a backpack and not a purse, this is not a huge shock, maybe. Not pictured: two more pencil bags, another sketchbook, a shirt, and two more bulldog clips


Sunday, September 4, 2011

30 day sketchbook challenge

day 4--re-design book cover


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Sabriel is one of my favorite books from way back in the day. This was done pretty quickly, but the effect, I think, is kinda nice.


Saturday, September 3, 2011

30 day sketchbook challenge day 3

Most recent dream


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True story: I can't remember the dreams I've had for the last few months.

Ooooh, no, wait, I remember one where I showed up for the first day of class and didn't have anything to paint on so I had to hide from my professor 'till I had prepped some boards. Well, too late. 

Friday, September 2, 2011

sketchbook challenge day 02

Imaginary Friend


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I don't really have an imaginary friend these days, but when I'm going over a decision in my head, I figure it's this guy who's the one that says 'go for it. what's the worst that could happen?' (he's often right, btw)


Thursday, September 1, 2011

30 day sketchbook challenge 01

First day: self portrait


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Anyway, classes have started. Final semester. Yikes.


Monday, August 15, 2011

aw yeah

I got to try out an elevation mask at the gym today.

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Slowly, I shall collect all the strangest sporting goods. And then I shall rule the world.

Friday, July 22, 2011

blarghleargle

I swear, this apartment is haunted by the ghost of insomnia past. Or maybe it's the transition from living in a house with three other people and a dog to just me and an exceptionally loud air conditioner.

Either way, can't sleep, so I decided to post a project I quite enjoyed from last semester's gd1 course. But because I did it in sixteen parts, I decided it was also time to learn how to make animated gifs in photoshop. Turns out: not too hard!

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Lots of playing with the scanner and lightbulbs and cameras and stuff on this one. We were told to essentially pick our client: who would we most like to work for? And at first I was going to do Vibram (makers of a most excellent project) but anyone who's been in a critique with me these last couple of years knows that I pull most of my ideas from TED.com; I thought it was time to pay them a bit of respect via making stuff.

The main criticism I got from people was that the words are too dark (especially the ones in black) and I agreed then, but looking at them now with fresh eyes I can say that I SUPER agree. If I were to redo it, I'd probably make the smaller text in white or a lighter grey. I'd probably keep the red the same, though.

These were envisioned as a series of print ads of the sort you'd find in magazines, all glossy pages and interesting articles.